Posts Tagged ‘dungeons & dragons’

Natural Twenty

June 6, 2008

The fourth edition of Dungeons & Dragons hit bookstore shelves today. I picked up the Player’s Handbook this morning. I will be spending my day geeking out over hit points and armor classes. I’m not sure if I’ll ever actually sit down and play the game again — but, at least today, I can relive something that was a very important part of my growing up.


May 31, 2008

In about a week — Saturday, June 7th, to be exact — the latest edition of the world’s most famous (or infamous, depending on your point of view) role playing game will “officially” roll out. The old school pen & paper role playing gamer in me is really looking forward to the release of the new Dungeons & Dragons 4th Edition.

As I’ve posted before (Must… Make… Willpower Saving Throw), I grew up playing role playing games. This was way before the time of World of Warcraft. That’s right kiddies, we used to have to gather around mom’s kitchen table and roll multi-sided dice, write on character sheets, and if we were lucky, we had miniatures to use as tokens. I played for many years, and I played many different titles — but the grandfather of them all was clearly Dungeons & Dragons.

Now, with the release of an all new edition of D&D on the way, the geek in me is beginning to salivate like Pavlov’s Dog. I’ve been reading up on what the new edition will contain, following threads over at the EN World message boards, and perusing all of the official pre-release sneak peeks.

Am I going to buy the Players Handbook, Dungeon Masters Guide, and Monster Manual when they come out? Yeah. Am I actually going to play the game? That’s a dragon of a different color. The ol’ gang that I used to play with back in the day have gone out and moved all over the world and have families and careers. (Damn them.) I’m not really sure if I can put together a new group of role playing gamers from within the circles of friends that I currently run with. But, I might just see if I can incorporate my long-time love affair with the game into my writing.

E. Gary Gygax 1938 – 2008

March 4, 2008

gygax1.jpgE. Gary Gygax played an undeniable role in my life growing up in regards to my creativity and imagination. Mr. Gygax was the co-creator of the original fantasy role-playing game Dungeons & Dragons — a dominant aspect of my life from my childhood, through my teens, and into my early twenties. I was eight years old — even before I would see Star Wars, which would also have a huge creative impact on my life — when I purchased the original Dungeons & Dragons box set of three mini rule books. Though I didn’t understand all of the rules at that time, it was the beginning of my D&D days that would run on and off for over three decades. I was even involved in a regular weekly D&D session that lasted nearly two years around the time that the Third Edition of Dungeons & Dragons was released.

With last summer’s announcement of a new Dungeons & Dragons 4th Edition I’ve found myself reading up on news regarding the game’s development as well as looking forward to its release this June. I have even been thinking of writing a project that would combine my work with comic books and that of the new D&D 4E — a comic book/supplement for the role-playing game.

I’m saddened with the news of Mr. Gygax’s passing, but am very grateful the creative spark that he provided some thirty plus years ago that ignited my imagination.

Must… Make… Willpower Saving Throw

November 6, 2007

Okay, big shocker news here… Growing up I was a role playing game (i.e., Dungeons & Dragons) enthusiast. I started playing in the third grade and I owned the original Dungeons & Dragons small box set of three books that I bought at a comic book shop. The next year with the release of Advanced Dungeons & Dragons I became more immersed in the game. I played D&D and other RPGs (role-playing games) like Gamma World, Champions, and GURPS. I played a lot through high school, but sort of fell out of playing when I attended college. Even though I didn’t play anymore I still paid attention to what was going on with the various RPGs — I’d still buy the books and such. Role-playing games became a more of a collector’s hobby for me than a player’s hobby. I always found RPG rule-books and supplements interesting reads — sort of like guidebooks for story telling and world creation.

About six months before the release of Dungeons & Dragons Third Edition (2000) I found a group to game with once again and played on a weekly schedule. When D&D 3E was released I really got into the notion of the new revised “d20” system and the various game publishers that seemed to spring up out of nowhere and were offering various role-playing game products by utilizing the Standard Rule Document (SRD) and the Open Gaming License (OGL) and the D20STL (d20 System Trademark License). In fact, I even toyed with the idea of jumping into the RPG publishing ring myself. The group I gamed with started playing the third edition, but after a few months the group broke up — not to lack of interest, just real-life commitments getting in the way.


Last August a new edition of Dungeons & Dragons was announced — a 4th Edition. And in a strange coincidence, I happen to find my old dice pouch. Hmmm… I think the RPG gods are trying to drag me back in. While I’m currently eBaying a bunch of my old RPG books, and the last RPG product that I bought was the Serenity RPG (mostly because I’m a Firefly/Serenity freak as opposed to thinking of actually playing the game), I’m feeling that there may be forces beyond my control trying to call me back.

Maybe I’ll migrate back in that direction, but with a more definite plan. With writing and working on projects like Pirat Tales and Hero Happy Hour, maybe there’s something to be said about using these RPG tools to help create those worlds. Or maybe — just maybe — the world is ready for a Ninja Bandito role-playing game.